LIVE UPDATES FOR YOUR APP / PUBLIC BETA

Your app changes.
Your users see it live.

Celeris delivers live updates from your server to your users’ apps and other servers or services. Chat messages, order updates, live dashboards—without asking people to refresh. Your team builds the feature. We manage the connections that carry its updates.

ONE EVENT. EVERYONE IN THE LOOP.

INTERACTIVE DEMO · NO LIVE CONNECTION
01 / YOUR SERVER
↗

Order dispatched

orders / dispatch
ACCEPT → ROUTE → DELIVER
Live connections · WebSockets
02 / APPS RECEIVING UPDATES
01Customer appListening ·
02Operations dashboardListening ·
03Driver appListening ·

Publish an event. Watch every client update.

ONE UPDATE SENT. THREE APPS UPDATED.
HOW THE UPDATES TRAVELBinary-first transportChannels and segmentsYour backend and app stay yours

01 / WHERE CELERIS FITS

Build the experience.
We’ll move the messages.

An order leaves the warehouse. Your server sends that update to Celeris. Celeris passes it to the connected customer app and operations dashboard. Your app shows the new status.

Your team decides what happens, who can see it, and how it appears. Celeris manages the live connections and routes updates to the right subscribers. It connects your backend with your users’ apps and other services; your database and business logic stay with you.

Explore the platform →
01 — SEND LESS

Less to send.
More room to build.

Smaller messages add up. Celeris carries your payload as bytes, so you can choose compact formats like MessagePack or Protobuf. That can mean less bandwidth and less work encoding and decoding each update—with potential savings as your traffic grows.

Your format. Your bytes. No required JSON conversion.

One position update. Same values.
{"playerId":"p1","x":142,"y":88,"action":"move"}
JSON · UTF-848 bytes
MessagePack32 bytes
Protobuf15 bytes

Protobuf uses a shared schema. Measured payload only. Protocol overhead excluded. Results vary by payload and encoding.

Inside binary messaging ↗
02 — PLAN FOR REAL CONNECTIONS

Know what to expect.

Users disconnect. Your app needs a plan for catching up. Ordering is local to a node or publishing origin, not shared across all publishers. Reconnect recovery is bounded and can have gaps or duplicates; use your own stored state to reconcile updates.

How ordering works ↗
03 — STAY IN CONTROL · COMING SOON

Your data. Your destination.

Soon you'll export events to your Kafka or RabbitMQ queue. Your application persists at its own pace, without putting your database on the delivery path.

Explore export connectors ↗

02 / HOW YOU USE IT

Connect. Send.
Update the screen.

A channel is a named stream of updates, such as an order or a chat room. Your app subscribes to the updates it needs.

  1. Connect your app. Authenticate the user and subscribe to a channel.
  2. Send an update. Your backend publishes the data when something changes.
  3. Handle it in your app. Receive the data and update the message, status, or chart on screen.
Walk through the setup ↗
ILLUSTRATIVE DATA FLOW · NOT SDK CODE01
YOUR APPLICATION
  Position update
  { playerId: "p1", x: 142, y: 88, action: "move" }

ENCODE WITH YOUR CHOSEN FORMAT
  MessagePack → 32 payload bytes

SEND BYTES THROUGH CELERIS
  Channel → segment → connected clients

DECODE IN YOUR APPLICATION
  Same values. Ready for your interface.

03 / WHAT WILL YOU MAKE LIVE?

What will your users see?

All use cases ↗
01

Conversations that flow.

New messages appear in an open conversation without a refresh.

↗
02

Every player. Same moment.

Send player movements to the other people in a match.

↗
03

A dashboard with a pulse.

Show incoming orders, changing metrics, and operational alerts.

↗
04

From device to decision.

Bring device readings into the apps your team uses to monitor them.

↗

LIVE FEATURES. LESS CONNECTION INFRASTRUCTURE.

Build your next
live feature.

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